Files
ldc1612_cmake_vscode/CMakeLists.txt
T
hulk 89e7191cd5 build: 对齐模板工具链与 .vscode,APP 迁移 Bootloader 布局(0x08002000/54K)
工程编译与开发环境(参照 gd32e23x_template_cmake_vscode 模板)
- cmake/arm-none-eabi-gcc.cmake:硬编码工具链路径改为 GD32_GCC_BIN
  环境变量 / -DTOOLCHAIN_DIRECTORY 参数,与模板逐字一致
- .vscode:launch/tasks/settings/extensions 对齐模板,烧录与调试全部
  读取 GD32_GCC_BIN / GD32_OPENOCD_BIN / GD32_OPENOCD_SCRIPTS 环境变量;
  新增 J-Link 调试配置与 flash/reset/erase.jlink 脚本
- CMakeLists.txt:POST_BUILD 增加 Application/Application.hex 生成
  (J-Link 烧录脚本 loadfile 依赖)
- 验证:Debug / Release 编译通过(本机 ARM GCC 15.2.1)

Bootloader 布局适配(与旧版独立镜像不兼容,升级需整片烧录一次)
- LD/gd32e23x_flash.ld:FLASH ORIGIN=0x08002000, LENGTH=54K
- Src/system_gd32e23x.c:VECT_TAB_OFFSET=0x2000——Bootloader 不写
  VTOR,APP 必须自设向量表,否则中断落回 Bootloader 向量表
- 验证:.vectors 链接于 0x08002000,固件 12164B(54KB 上限 22%)

驱动修复
- Src/ldc1612.c:ldc1612_config_single_channel 各步骤 I2C 写入检查
  返回值,失败立即返回错误(原审查项 L3)

文档
- README:重写本地编译/烧录/调试说明,新增"固件布局与 Bootloader"章节
2026-09-26 18:41:29 +08:00

95 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# 包含项目配置
include(${CMAKE_SOURCE_DIR}/cmake/project_config.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/project.cmake)
project(${PROJECT_NAME} LANGUAGES C CXX ASM)
# Generate version header from CMake version variables
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated)
configure_file(${CMAKE_SOURCE_DIR}/cmake/version.h.in ${CMAKE_BINARY_DIR}/generated/version.h @ONLY)
# 添加SDK库
add_subdirectory(SDK/CMSIS)
add_subdirectory(SDK/GD32E23x_standard_peripheral)
# 业务代码源文件
set(TARGET_SRC
# Core
Src/gd32e23x_it.c
Src/main.c
Src/systick.c
Src/system_gd32e23x.c
# Startup
SDK/CMSIS/startup/startup_gd32e23x.S
# User
Src/syscalls.c
# Add new source files here
Src/uart.c
Src/led.c
Src/uart_ring_buffer.c
Src/command.c
Src/i2c.c
Src/ldc1612.c
Src/tmp112.c
Src/board_config.c
)
# 设置输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
add_executable(${PROJECT_NAME} ${TARGET_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME Application)
project_add_target_properties(${PROJECT_NAME})
# 头文件路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/Inc
${CMAKE_BINARY_DIR}/generated
# Add new include directories here, e.g. ${CMAKE_SOURCE_DIR}/Application/User/Inc
)
# 链接脚本
target_link_options(${PROJECT_NAME} PRIVATE
-T${CMAKE_SOURCE_DIR}/LD/gd32e23x_flash.ld -Xlinker
-L${CMAKE_SOURCE_DIR}/LD
)
# 生成 map 文件等
target_link_options(${PROJECT_NAME} PRIVATE
-Wl,-Map=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Application.map
)
# 链接SDK库
target_link_libraries(${PROJECT_NAME} PRIVATE CMSIS)
target_link_libraries(${PROJECT_NAME} PRIVATE GD32E23x_standard_peripheral)
# 生成 bin/hex/list 文件名格式:[工程名_版本号_编译条件_编译日期]
set(OUTPUT_PREFIX "${PROJECT_NAME}_${VERSION}_${BUILD_VARIANT}_${BUILD_DATE}")
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND echo -- Running Post Build Commands
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.hex
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>/Application.hex
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bin
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${PROJECT_NAME}>
COMMAND ${CMAKE_OBJDUMP} -h -S $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.list
COMMAND ${CMAKE_SIZE} --format=berkeley $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bsz
COMMAND ${CMAKE_SIZE} --format=sysv -x $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.ssz
)
# =========================
# Tips for project maintainers:
# 1. If you add new source files (e.g. Src/my_module.c), add them to TARGET_SRC above.
# 2. If you add new header files or directories, add them to target_include_directories above.
# 3. If you add new SDK modules, use add_subdirectory(SDK/YourModule) and link with target_link_libraries.
# =========================