generated from hulk/gd32e23x_template_cmake_vscode
适配bootloader
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@@ -12,8 +12,8 @@ _Min_Stack_Size = 0x400; /* required amount of stack */
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/* Memories definition */
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/* Memories definition */
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MEMORY
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MEMORY
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{
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{
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FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 16K
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FLASH (rx) : ORIGIN = 0x08002000, LENGTH = 32K
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RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 4K
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RAM (xrw) : ORIGIN = 0x20000000, LENGTH = 8K
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}
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}
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/* Sections */
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/* Sections */
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@@ -17,6 +17,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "board_config.h"
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#include "board_config.h"
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#include "gd32e23x_usart.h"
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#include "gd32e23x_usart.h"
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#include "gd32e23x_misc.h"
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#include "ultrasonic_analog.h"
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#include "ultrasonic_analog.h"
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#include "systick.h"
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#include "systick.h"
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@@ -291,6 +292,12 @@ void handle_command(const uint8_t *frame, uint8_t len) {
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// send_response(RESP_TYPE_OK, (uint8_t *)"v23.0.0.3", 9);
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// send_response(RESP_TYPE_OK, (uint8_t *)"v23.0.0.3", 9);
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return;
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return;
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case 9999u:
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// M9999: 重启系统
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__disable_irq(); // 关闭全局中断(GD32E230 CMSIS标准函数)
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nvic_system_reset(); // 系统复位(GD32E230标准库函数)
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break;
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default:
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default:
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// 其它无参数命令在此扩展(示例:M100)处理逻辑该如何待定
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// 其它无参数命令在此扩展(示例:M100)处理逻辑该如何待定
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// send_response(RESP_TYPE_OK, s_report_status_ok, sizeof(s_report_status_ok));
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// send_response(RESP_TYPE_OK, s_report_status_ok, sizeof(s_report_status_ok));
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