Initial commit: GD32F405RET6 CMake+VSCode template

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2026-10-09 17:26:37 +08:00
commit 96986b4444
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cmake_minimum_required(VERSION 3.20)
# 包含项目配置
include(${CMAKE_SOURCE_DIR}/cmake/project_config.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/project.cmake)
project(${PROJECT_NAME} LANGUAGES C CXX ASM)
# Generate version header from CMake version variables
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated)
configure_file(${CMAKE_SOURCE_DIR}/cmake/version.h.in ${CMAKE_BINARY_DIR}/generated/version.h @ONLY)
# 添加SDK库
add_subdirectory(SDK/CMSIS)
add_subdirectory(SDK/GD32F4xx_standard_peripheral)
add_subdirectory(SDK/SEGGER_RTT)
# USB 库默认不编译,需要时:cmake --preset Debug -DGD32_ENABLE_USB=ON,
# 并在下方链接区追加 target_link_libraries(${PROJECT_NAME} PRIVATE GD32F4xx_usb_library)
add_subdirectory(SDK/GD32F4xx_usb_library)
# 业务代码源文件
set(TARGET_SRC
# Core
Src/gd32f4xx_it.c
Src/main.c
Src/systick.c
Src/system_gd32f4xx.c
# Startup
SDK/CMSIS/startup/startup_gd32f405_425.S
# User
Src/syscalls.c
# Add new source files here
Src/uart.c
Src/led.c
Src/uart_ring_buffer.c
# TODO: 待从 GD32E23x 工程移植后启用
# Src/command.c
# Src/i2c.c
)
# 设置输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
add_executable(${PROJECT_NAME} ${TARGET_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME Application)
project_add_target_properties(${PROJECT_NAME})
# 头文件路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/Inc
${CMAKE_BINARY_DIR}/generated
# Add new include directories here, e.g. ${CMAKE_SOURCE_DIR}/Application/User/Inc
)
# 按 GD32_FLASH_CAPACITY 选择链接脚本与容量宏(cmake/project_config.cmake 中定义)
if(GD32_FLASH_CAPACITY STREQUAL "xE")
set(GD32_FLASH_LD "gd32f405_407_xE_flash.ld")
set(GD32_FLASH_SIZE_KB 512)
elseif(GD32_FLASH_CAPACITY STREQUAL "xG")
set(GD32_FLASH_LD "gd32f405_407_xG_flash.ld")
set(GD32_FLASH_SIZE_KB 1024)
elseif(GD32_FLASH_CAPACITY STREQUAL "xK")
set(GD32_FLASH_LD "gd32f405_407_xK_flash.ld")
set(GD32_FLASH_SIZE_KB 2048)
else()
message(FATAL_ERROR "Invalid GD32_FLASH_CAPACITY='${GD32_FLASH_CAPACITY}', expected xE/xG/xK")
endif()
message(STATUS "Target flash capacity: ${GD32_FLASH_CAPACITY} (${GD32_FLASH_SIZE_KB} KB), LD: ${GD32_FLASH_LD}")
# 链接脚本
target_link_options(${PROJECT_NAME} PRIVATE
-T${CMAKE_SOURCE_DIR}/LD/${GD32_FLASH_LD} -Xlinker
-L${CMAKE_SOURCE_DIR}/LD
)
# 容量宏(代码中如需按容量分支使用 GD32_FLASH_SIZE_KB)
target_compile_definitions(${PROJECT_NAME} PRIVATE GD32_FLASH_SIZE_KB=${GD32_FLASH_SIZE_KB})
# 生成 map 文件等
target_link_options(${PROJECT_NAME} PRIVATE
-Wl,-Map=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Application.map
-Wl,--no-warn-rwx-segments
)
# 链接SDK库
target_link_libraries(${PROJECT_NAME} PRIVATE CMSIS)
target_link_libraries(${PROJECT_NAME} PRIVATE GD32F4xx_standard_peripheral)
target_link_libraries(${PROJECT_NAME} PRIVATE SEGGER_RTT)
# 生成 bin/hex/list 文件名格式:[工程名_版本号_编译条件_编译日期]
set(OUTPUT_PREFIX "${PROJECT_NAME}_${VERSION}_${BUILD_VARIANT}_${BUILD_DATE}")
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND echo -- Running Post Build Commands
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.hex
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>/Application.hex
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bin
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${PROJECT_NAME}>
COMMAND ${CMAKE_OBJDUMP} -h -S $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.list
COMMAND ${CMAKE_SIZE} --format=berkeley $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bsz
COMMAND ${CMAKE_SIZE} --format=sysv -x $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.ssz
)
# =========================
# Tips for project maintainers:
# 1. If you add new source files (e.g. Src/my_module.c), add them to TARGET_SRC above.
# 2. If you add new header files or directories, add them to target_include_directories above.
# 3. If you add new SDK modules, use add_subdirectory(SDK/YourModule) and link with target_link_libraries.
# 4. 换用其它型号时:修改 cmake/project.cmake 与 SDK/GD32F4xx_standard_peripheral/CMakeLists.txt 中的
# GD32F405 宏、TARGET_SRC 中的启动文件(startup_gd32f405_425.S / startup_gd32f407_427.S /
# startup_gd32f450_470.S)以及上面的链接脚本(LD/gd32f405_407_xE_flash.ld 等)。
# =========================