gd32e230_uart_ring_buffer/CMakeLists.txt
2025-08-10 23:18:29 +08:00

83 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# 包含项目配置
include(${CMAKE_SOURCE_DIR}/cmake/project_config.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/project.cmake)
project(${PROJECT_NAME} LANGUAGES C CXX ASM)
# 添加SDK库
add_subdirectory(SDK/CMSIS)
add_subdirectory(SDK/GD32E23x_standard_peripheral)
# 业务代码源文件
set(TARGET_SRC
# Core
Src/gd32e23x_it.c
Src/main.c
Src/systick.c
Src/system_gd32e23x.c
# Startup
SDK/CMSIS/startup/startup_gd32e23x.S
# User
Src/syscalls.c
# Add new source files here
Src/uart.c
Src/led.c
)
# 设置输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
add_executable(${PROJECT_NAME} ${TARGET_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME Application)
project_add_target_properties(${PROJECT_NAME})
# 头文件路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/Inc
# Add new include directories here, e.g. ${CMAKE_SOURCE_DIR}/Application/User/Inc
)
# 链接脚本
target_link_options(${PROJECT_NAME} PRIVATE
-T${CMAKE_SOURCE_DIR}/LD/gd32e23x_flash.ld -Xlinker
-L${CMAKE_SOURCE_DIR}/LD
)
# 生成 map 文件等
target_link_options(${PROJECT_NAME} PRIVATE
-Wl,-Map=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Application.map
)
# 链接SDK库
target_link_libraries(${PROJECT_NAME} PRIVATE CMSIS)
target_link_libraries(${PROJECT_NAME} PRIVATE GD32E23x_standard_peripheral)
# 生成 bin/hex/list 文件名格式:[工程名_版本号_编译条件_编译日期]
set(OUTPUT_PREFIX "${PROJECT_NAME}_${VERSION}_${IIC_TYPE}_${BUILD_DATE}")
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND echo -- Running Post Build Commands
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.hex
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bin
COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${PROJECT_NAME}>
COMMAND ${CMAKE_OBJDUMP} -h -S $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.list
COMMAND ${CMAKE_SIZE} --format=berkeley $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bsz
COMMAND ${CMAKE_SIZE} --format=sysv -x $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.ssz
)
# =========================
# Tips for project maintainers:
# 1. If you add new source files (e.g. Src/my_module.c), add them to TARGET_SRC above.
# 2. If you add new header files or directories, add them to target_include_directories above.
# 3. If you add new SDK modules, use add_subdirectory(SDK/YourModule) and link with target_link_libraries.
# =========================