cmake_minimum_required(VERSION 3.20)

# 包含项目配置
include(${CMAKE_SOURCE_DIR}/cmake/project_config.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/project.cmake)

project(${PROJECT_NAME} LANGUAGES C CXX ASM)

# Generate version header from CMake version variables
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated)
configure_file(${CMAKE_SOURCE_DIR}/cmake/version.h.in ${CMAKE_BINARY_DIR}/generated/version.h @ONLY)

# 添加SDK库
add_subdirectory(SDK/CMSIS)
add_subdirectory(SDK/GD32F4xx_standard_peripheral)
add_subdirectory(SDK/SEGGER_RTT)
# USB 库默认不编译，需要时：cmake --preset Debug -DGD32_ENABLE_USB=ON，
# 并在下方链接区追加 target_link_libraries(${PROJECT_NAME} PRIVATE GD32F4xx_usb_library)
add_subdirectory(SDK/GD32F4xx_usb_library)

# 业务代码源文件
set(TARGET_SRC
    # Core
    Src/gd32f4xx_it.c
    Src/main.c
    Src/systick.c
    Src/system_gd32f4xx.c

    # Startup
    SDK/CMSIS/startup/startup_gd32f405_425.S

    # User
    Src/syscalls.c

    # Add new source files here
    Src/uart.c
    Src/led.c
    Src/uart_ring_buffer.c
    Src/rs485.c
    Src/ntc.c
    Src/command.c

    # TODO: 待从 GD32E23x 工程移植后启用
    # Src/i2c.c
)

# 设置输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Application)

add_executable(${PROJECT_NAME} ${TARGET_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME Application)
project_add_target_properties(${PROJECT_NAME})

# 头文件路径
target_include_directories(${PROJECT_NAME} PRIVATE
    ${CMAKE_SOURCE_DIR}/Inc
    ${CMAKE_BINARY_DIR}/generated

    # Add new include directories here, e.g. ${CMAKE_SOURCE_DIR}/Application/User/Inc

)

# 按 GD32_FLASH_CAPACITY 选择链接脚本与容量宏（cmake/project_config.cmake 中定义）
if(GD32_FLASH_CAPACITY STREQUAL "xE")
    set(GD32_FLASH_LD "gd32f405_407_xE_flash.ld")
    set(GD32_FLASH_SIZE_KB 512)
elseif(GD32_FLASH_CAPACITY STREQUAL "xG")
    set(GD32_FLASH_LD "gd32f405_407_xG_flash.ld")
    set(GD32_FLASH_SIZE_KB 1024)
elseif(GD32_FLASH_CAPACITY STREQUAL "xK")
    set(GD32_FLASH_LD "gd32f405_407_xK_flash.ld")
    set(GD32_FLASH_SIZE_KB 2048)
else()
    message(FATAL_ERROR "Invalid GD32_FLASH_CAPACITY='${GD32_FLASH_CAPACITY}', expected xE/xG/xK")
endif()
message(STATUS "Target flash capacity: ${GD32_FLASH_CAPACITY} (${GD32_FLASH_SIZE_KB} KB), LD: ${GD32_FLASH_LD}")

# 链接脚本
target_link_options(${PROJECT_NAME} PRIVATE
    -T${CMAKE_SOURCE_DIR}/LD/${GD32_FLASH_LD} -Xlinker
    -L${CMAKE_SOURCE_DIR}/LD
)

# 容量宏（代码中如需按容量分支使用 GD32_FLASH_SIZE_KB）
target_compile_definitions(${PROJECT_NAME} PRIVATE GD32_FLASH_SIZE_KB=${GD32_FLASH_SIZE_KB})

# 生成 map 文件等
target_link_options(${PROJECT_NAME} PRIVATE
    -Wl,-Map=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Application.map
    -Wl,--no-warn-rwx-segments
)

# 链接SDK库
target_link_libraries(${PROJECT_NAME} PRIVATE CMSIS)
target_link_libraries(${PROJECT_NAME} PRIVATE GD32F4xx_standard_peripheral)
target_link_libraries(${PROJECT_NAME} PRIVATE SEGGER_RTT)

# 生成 bin/hex/list 文件名格式：[工程名_版本号_编译条件_编译日期]
set(OUTPUT_PREFIX "${PROJECT_NAME}_${VERSION}_${BUILD_VARIANT}_${BUILD_DATE}")

add_custom_command(TARGET ${PROJECT_NAME}
    POST_BUILD
    COMMAND echo -- Running Post Build Commands
    COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.hex
        COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>/Application.hex
    COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bin
    COMMAND ${CMAKE_SIZE} $<TARGET_FILE:${PROJECT_NAME}>
    COMMAND ${CMAKE_OBJDUMP} -h -S $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.list
    COMMAND ${CMAKE_SIZE} --format=berkeley $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.bsz
    COMMAND ${CMAKE_SIZE} --format=sysv -x $<TARGET_FILE:${PROJECT_NAME}> > ${CMAKE_CURRENT_BINARY_DIR}/${OUTPUT_PREFIX}.ssz
)

# =========================
# Tips for project maintainers:
# 1. If you add new source files (e.g. Src/my_module.c), add them to TARGET_SRC above.
# 2. If you add new header files or directories, add them to target_include_directories above.
# 3. If you add new SDK modules, use add_subdirectory(SDK/YourModule) and link with target_link_libraries.
# 4. 换用其它型号时：修改 cmake/project.cmake 与 SDK/GD32F4xx_standard_peripheral/CMakeLists.txt 中的
#    GD32F405 宏、TARGET_SRC 中的启动文件（startup_gd32f405_425.S / startup_gd32f407_427.S /
#    startup_gd32f450_470.S）以及上面的链接脚本（LD/gd32f405_407_xE_flash.ld 等）。
# =========================
